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Oddworld Adventures GB Title

The title screen of Oddworld Adventures

Oddworld Adventures is a video game created in 1998 for the Game Boy by Oddworld Inhabitants, GT Interactive and Saffire. The game is a port of Abe's Oddysee, but due to the Game Boy's limitations, the game is massively shortened to just one area. Unlike Abe's Oddysee, the game begins from the wilderness, leaving the introductory RuptureFarms area absent from the game. A sequel was later released, known as Oddworld Adventures II, mostly based off Abe's Exoddus, and with many improved elements over the original.

StoryEdit

Though Adventures is based on Abe's Oddysee, it lacks almost the entire story. The game's plot is based around Paramonia and the Paramonian Temple, with Abe tasked to complete the Paramonian side of the Mudokon trials of Shrykull, followed by reuniting with Big Face. The only other Mudokon present in Adventures aside form Abe and Big Face is a single Mudokon that Abe must sing a password to so he can detonate several Land Mines in one of the levels.

GameplayEdit

Oddworld Adventures GB GameSpeak

The GameSpeak menu accessible from the title screen

The game contains GameSpeak actions, though there are only four, as the Game Boy has far less buttons than the PSX controller. The four GameSpeak actions are farting, a high whistle, a low whistle and chanting. Instead of having a save option, the game has a five letter password feature.

In this game, chanting is activated by pressing and holding the Select-button. If there is nothing to possess on the screen, Abe will make a grunt, indicating that there is currently no use in trying to chant in that area. Abe still has the ability to sneak by pressing up on the D-pad while moving left or right.

Oddworld Adventures GB Gameplay

Gameplay of Oddworld Adventures

In the game, Abe is much quicker than in Oddysee, which sometimes makes it harder to time jumps or quickly maneuver him to a wanted spot.

NotesEdit

  • At the pause screen, you can use the D-pad, A-button and B-button to hear some of Abe's original GameSpeak.
  • There is a glitch that allows a player to jump as high and as far as desired, which is performed by jumping, pausing the game in mid-air, unpausing, then immediately jumping again.
  • When in the main menu, enter the GameSpeak screen, then press left to chant and return to the main menu. Then, go to the password screen and start tapping up, down, left or right to hear the chanting sound.

See alsoEdit

Articles related to Oddworld Inhabitants

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