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Scrab

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Scrab
Scrab01
Faction Wildlife
Class Unknown
Family Unknown
Homeland Scrabania
Role Indigenous Life
Conservation Status Recovering

Scrabs are one of the most feared cold-blooded forms of wildlife in Oddworld.

Description in Art of Oddworld InhabitantsEdit

Scrabs are sacred animals nearly hunted to extinction as Magog Cartel food product, specifically Scrab Cakes. These natural beasts can be found from Scrabania to the vast wilderness regions of Mudos. Scrabs run free in deep valleys and protect the Scrabanian Temple.


Background Edit

The Scrab is the sacred animal of the ancient Mudanchee tribe. The scrabs are among the most feared predators in Oddworld. They are feared to the point that Fleeches avoid all possible contact with them. They are generally found in Scrabania and Necrum's Mudanchee Vaults. They serve as the guardians of the tombs in the Mudanchee Vaults in order to repay the Mudanchee for their unwavering care and respect for them. The mark of the scrab is one of the two sacred markings required for a Mudokon to harness the power of Shrykull.

Anatomy and PhysiologyEdit

Scrab1

A Scrab howling on the cliffs of Scrabania.

Scrabs are crab-like centauroids with large claw like beaks for heads supported by a human-like torso. Scrabs have four crab-like appendages as legs which they use to travel great distances with. Their legs are also used to trample on and/or kill their prey prior to pecking and tearing the meat from their bones. Their red-orange skin tones are reflective of their homeland desert climate and also show off their massive size. Territorial by nature, Scrabs will fight with fellow Scrabs to the death to show their dominance over other Scrabs or life forms nearby. When fighting another Scrab, both Scrabs completely ignore all forms of life including prey and threats until only one Scrab is left alive. It can be noted that Scrabs do not have eyes thus do not conventionally see but can in fact sense the electrical fields effected by objects and the creatures around them. When standing idle, they tend to let out small barks or howls before moving to new locations. Scrabs do not fight other Scrabs unless they are not a part of their pack. When engaged in combat with another Scrab, the two combatants appear to be spinning in a violent manner in which both Scrabs unleash frenzies of hits to their opponent until one is left alive as victor. The defeated Scrab is then stomped and trampled on before being left to rot away or eaten by other animals. Scrabs are mainly found roaming the cliffs of their homeland, Scrabania. However, they can also be found wandering through various areas of the Mudanchee Vaults in the jungles of Necrum, the Mudokon city of the dead.

According to Alf, owner of Alf's Rehab and Tea, they navigate by sheer sense of hunger.
Animated-scrab


Gallery Edit

(click on the thumbnails to view inactive animation thumbnails)

AppearancesEdit

TriviaEdit

  • The barking sound of the Scrab was used once in the 2009 sci-fi horror, Daybreakers

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